EscarGO!
Created Using UDK, Unrealscript, and Adobe Flash Professional CS6 for PC
Summary
EscarGO! is a 3D Capture the Flag, First Person Shooter inspired by French culture and cuisine. Built with UDK, EscarGO! takes heavy inspiration from Pixar's Ratatouille. It's opening night and the feuding, rival restaurants Gerard's and Pierre's are both serving escargot. However, there are only enough snails for one restaurant to have a successful opening night, and so the battle begins! |
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Roles and Responsibilities
- Worked in Adobe Flash CS6 to program and implement the Heads-Up Display.
- Helped set up the base code for the shotgun weapon.
- Playtested the level and gave feedback.
- Fixed bugs pertaining to the Heads-Up Display and the weapons.
Creating the User Interface
If you would like to view the code that I wrote for the HUD, you can check it out here! (This link will take you to bitbucket)
During the development of EscarGO! we only had two programmers on the team. I decided to take on the task of developing the user interface. I'd never developed a UI for a game before, so this was a first for me. Overall, I enjoyed the experience despite the fact that I had to do some of the initial art due to a backed up art pipeline. I used Adobe Flash Professional CS6 to create the UI and implemented it using UDK and Unrealscript. The HUD worked by using layer masks (the various colored blocks) to determine the values of the different bars based upon the positions of the masks. The reticule incorporates black markings and grey markings on the center cross. This made it so that no matter what you were looking at, whether it was black or white or anywhere in between, you could still see the reticule. |
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